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About This Club

For those furs wrestling with those crazy number machines we call computers.

  1. What's new in this club
  2. I was wondering if anyone is doing some work on retro systems, or systems with less than stellar specifications. Myself, i have SBTCVM, a base 3 computer simulator with a '9-trit' 6.5Khz CPU and 19K words of RAM. With its own compiler suite. not only is it my project, i do most of the actual programming within it. 😛 It even emulates a 4-voice waveform-based sound chip. What kinds of retro/embedded stuff are you up to?
  3. Red

    Whats your workflow?

    2D: Photoshop or Clip Studio Programming: Construct 2 (HTML5) 3D: 3DS Max and Daz Studio Audacity for Sound work. Anything else would be task specific.
  4. Red

    2D tiling engines

    I used Tiled for creating tile maps for me to use it's how I prepared this product. https://theflyingnest.itch.io/base-castle-tile-set-
  5. ThomasTheSpaceFox

    Whats your workflow?

    A developer's workflow is like a craftman's tecqiuqe, no two are exactly the same. myself: graphics: The GIMP, inkscape sound & music: audacity & LMMS IDE: Geany documentation writing: Geany + markdown plugin, occasionally LibreOffice.
  6. ThomasTheSpaceFox

    2D tiling engines

    tiling engines, both the more hardware-centric found on older systems like the NES, and the more modern software centric ones, are a cornerstone of 2D gaming. I myself have written a few tiling engines. such as this one i never wound up using: What kinds of tiling engines have you worked on? any off the shelf ones you've used? ever written one?
  7. Red

    open soure game engines

    I mostly use a very highly modded Construct 2 for all of my programming. I have Godot on Steam but I have not gotten to using it. Before then I used Unreal, Unity, and Torque for my 3D needs. Althohg on of my Mods for C2 allows for 3D use so I'm getting me use for that so I can keep everything in on environment.
  8. ThomasTheSpaceFox

    open soure game engines

    Open source games have this track record of being a mixed bag. some look gorgeous (Super Tux Kart, some look a /teeny bit/ more dated. (minetest) several open source games use an existing engine for graphics (i.e. irrlicht engine), but not all of them. Others, like AssultCube, use mostly existing engine tech. and even commercial games sometimes use open source components. like Bullet Physics, and lua. As far as open source 3D game engines, i myself can only recall a few: blender's game engine irrlicht godot 2D open source engines are as common as sand nowadays, even i have worked on a few of them. such as my point and click adventure game engine, desutezeoid, and its XML-based boolean keyword logic. (it does have a crude script as well in the form of a slightly enhanced animation script system.) Are you working on/using a open source game engine for something?
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