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Showing content with the highest reputation on 04/09/19 in all areas

  1. 1 point
    tiling engines, both the more hardware-centric found on older systems like the NES, and the more modern software centric ones, are a cornerstone of 2D gaming. I myself have written a few tiling engines. such as this one i never wound up using: What kinds of tiling engines have you worked on? any off the shelf ones you've used? ever written one?