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ThomasTheSpaceFox

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ThomasTheSpaceFox last won the day on May 29

ThomasTheSpaceFox had the most liked content!

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About ThomasTheSpaceFox

  • Rank
    Your friendly neighborhood Gryphon geek.
  • Birthday 01/15/1997

Profile Information

  • Species
    Gryphon
  • Sex
    Male
  • Orientation
    Straight
  • Relationship Status
    Single, Looking
  • Location
    rural Ohio, USA

Recent Profile Visitors

8714 profile views
  1. well. its not even summer yet and its blisteringly hot outside, but at least my gopherspace client is looking cool. https://sta.sh/02ewmn37jpqt  Though I'm certainly not cool right now! :p

    1. Red

      Red

      WHHHHHAAAAAAAA!!!!????

    2. ThomasTheSpaceFox

      ThomasTheSpaceFox

      much more polished isn't it :)

    3. Red

      Red

      YESSSSS!~

  2. oh what a nice day. Just kidding way to much rain.  meanwhile Ive been busy coding, and user interface designing and I have to say, my gopherspace client is coming along nicely: https://sta.sh/0yhhsq3zbrx

    Even if the weather isn't. :p

     

    1. Red

      Red

      *Is amazed*

  3. finally got my gopherspace client sorted. as usual i wound up picking a barely-pronounceable name XD https://github.com/ThomasTheSpaceFox/Zoxenpher

    1. Red

      Red

      *Celebrates*

    2. ThomasTheSpaceFox

      ThomasTheSpaceFox

      besides being able to fine-tune a gopherspace client to my liking, i got to use this fancy pygame window manager thing i wrote. (the latter gets around pygame's 1 window limit by emulating a window manager in a pygame window.)

    3. ThomasTheSpaceFox

      ThomasTheSpaceFox

      one thing gopherspace has going for it is there is no way you'd get away with writing a modern web browser in 1000 or so lines of python with only pygame XD

  4. hmm... so many much time, so little to do... >.>

    1. Red

      Red

      If I could be so lucky. T_T

    2. ThomasTheSpaceFox

      ThomasTheSpaceFox

      *offers cupcake*

    3. Red
  5. decided to work on my Adventure game engine again. it has  a save state system that does work (but the load & save dialogs are awaiting the pause menu.) i also added a script-based animation system. :blink:

    The whole system has gotten some extra work. cleaned up the UI, the inventory system is working, and that animation system has evolved into a crude scripting language that can be used for more generalized sequencing. also i /think/ the engine works in python 3 now. and it even still works in python 2.7 :)

  6. my drum sequencer now has volume, fade, and synthesis method settings per cell, and now can handle a whopping 64 cells. :o

    1. Show previous comments  1 more
    2. ThomasTheSpaceFox

      ThomasTheSpaceFox

      i even managed to make it compatible with its old format :D

    3. Red

      Red

      :O:O:O:O

    4. ThomasTheSpaceFox
  7. working on synthesizers can be both fun, and complicated.

    1. Show previous comments  4 more
    2. Red

      Red

      Wow-wee!

    3. ThomasTheSpaceFox

      ThomasTheSpaceFox

      The Drum Sequencer, FSSDL, (besides having a much better designed UI than the rather complicated FSSS), has up to 16 cells, with adjustable BPM and cells per beat timing, and loading/saving of rhythms...

      The main synthesizer, FSSS, is as you might guess, the oldest, and naturally with its lack of a mouse-driven UI, has a bazzilion keyboard macros :p

      BTW the chip-theremin also has a cool acronym: FSCr (Floored Square Chip-remin)

    4. Red

      Red

      *Wonders how he's going to handles all this techie goodness!?*

  8. On start layout
    - check date
     - date = 1-15
      - wish ThomasTheSpaceFox
       - set wish " Happy Birthday! :dance: "

  9.  been working on my point and click adventure game engine, and i learned something: game engines get more complicated when you add a plugin system. :p Though, at least now it has an inventory framework plugin.

    1. Red

      Red

      You can do it!

  10. some programming wisdom: cleaning up old code is just as important as adding that new feature.

  11. Grr... set up a sound system. only to find the rear-right speaker i had was blown to the moon. so now i need two replacement rear speakers. good news is the stereo i found at a thrift shop for $5 actually works well, and the front speakers i used work swell. gotta love 3.5mm to RCA conversion cables. :p

    1. ThomasTheSpaceFox

      ThomasTheSpaceFox

      the huge 80s, dual-deck soundesign with am/fm, digital alarm clock, dual cassette and even 8-track, dwarfs my tiny laptop. and i have to admit, i dig its look a lot more. :p

    2. Red

      Red

      That's totally metal.

  12. got a decent wait operation, and a chiptune-ready, square wave, 3 voice, sound device. now i just need to get the second complicated area started. SBTGA. (SBTCVM's graphics adapter) xvx

    1. Red
    2. Naomi

      Naomi

      *scuttles ALL of these techno things!* (•̀A•́ ))))))

    3. ThomasTheSpaceFox

      ThomasTheSpaceFox

      *tons of numbers fly everywhere*

  13. I FINALLY fixed a long-standing SBTCVM assembler bug \o/ Woo!

    1. Red
    2. ThomasTheSpaceFox

      ThomasTheSpaceFox

      the problem was, the instruction counter was being subtracted by 1 to create the address point for the reference object, (the idea is it needs to point before the instruction not after it :p) and all i need to do was turn that 1 into a variable that's set to 1 at the beginning of the prescan loop, and set it otherwise as needed. its simple really *sarcasm* :p

    3. Red
  14. *stares at notebook* hmm... *is a theorizing gryphon*

    1. Red

      Red

      The suspense!

  15. \o/ got that graphical calculator working. it even has dual decimal/balanced ternary displays, with ability for input in either base for both inputs a and b, with base conversion done automatically ovo

    1. Red
    2. ThomasTheSpaceFox

      ThomasTheSpaceFox

      still no float or fixed point, as the underlying libbaltcalc still lacks the logic to do such. but at least SBTCVM has a fancy GUI calculator. ovo

    3. Red
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