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ThomasTheSpaceFox

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  • Content count

    59
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ThomasTheSpaceFox last won the day on November 7

ThomasTheSpaceFox had the most liked content!

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About ThomasTheSpaceFox

  • Rank
    Your friendly neighborhood Mouse geek.
  • Birthday 01/15/1997

Profile Information

  • Species
    Mouse
  • Sex
    Male
  • Orientation
    Straight
  • Relationship Status
    Single, Looking
  • Location
    rural Ohio, USA

Recent Profile Visitors

9689 profile views
  1. ThomasTheSpaceFox

    How often have you changed your fursona?

    I recently changed my main fursona from a gryphon to a mouse. So, i was wondering how much others have changed their fursonas? Me, ive lost count, but probably around a dozen times if i had to guess. :p
  2. o.o *is a mouse now*

    1. Red

      Red

      I DON'T LIKE CHANGE!

    2. ThomasTheSpaceFox

      ThomasTheSpaceFox

      Do you like my hat though? :)

    3. Red

      Red

      I do actually.

  3. Its not halfway through October and already stores are trying to sell me Christmas decorations and wrapping paper... *sigh*

     

    1. Red

      Red

      BUT WHAT ABOUT HALLOWEEN!?

    2. ThomasTheSpaceFox

      ThomasTheSpaceFox

      BUT WHAT ABOUT DRAGONS? :O

    3. Red

      Red

      Well played.

  4. *listens to surf rock, while brainstorming ideas for games that can work in a terminal.*

    1. Red

      Red

      Exciting times ahead!

    2. ThomasTheSpaceFox

      ThomasTheSpaceFox

      the game ideas are actually for SBTCVM Gen 2 :) it has proper terminal input and output now :D

    3. Red
  5. A lot has changed in my life in the past few months. That said, its behind me now, and I'm glad to finally be back into the grove online-wise after moving in such a rush.

    While the specifics are best left unsaid, I do have more free time, so hopefully i can get around to actually posting some art on DA and FA for once. 🙂

    Lately, I've been hammering away At SBTCVM's codebase, and have been more inspired art-wise. seems the change of scenery has helped my focus.

     

    For what ive been doing with SBTCVM, its kinda too many to list :p

    1. Show previous comments  1 more
    2. ThomasTheSpaceFox

      ThomasTheSpaceFox

      as far as SBTCVM goes,

      Its new codebase is now up and going, along with a rebuilt assembler with syntax checking, importable namespace variables and code files, a build automation script system, and even a standard library :D

      I also just the other day got SSTNPL (a new, easier, programming language for doing math in SBTCVM) up and working :o

    3. Red

      Red

      YOU'RE UNSTOPPABLE!

    4. ThomasTheSpaceFox

      ThomasTheSpaceFox

      *puts on le cool shades* 😎

  6. well. its not even summer yet and its blisteringly hot outside, but at least my gopherspace client is looking cool. https://sta.sh/02ewmn37jpqt  Though I'm certainly not cool right now! :p

    1. Red

      Red

      WHHHHHAAAAAAAA!!!!????

    2. ThomasTheSpaceFox

      ThomasTheSpaceFox

      much more polished isn't it :)

    3. Red

      Red

      YESSSSS!~

  7. oh what a nice day. Just kidding way to much rain.  meanwhile Ive been busy coding, and user interface designing and I have to say, my gopherspace client is coming along nicely: https://sta.sh/0yhhsq3zbrx

    Even if the weather isn't. :p

     

    1. Red

      Red

      *Is amazed*

  8. finally got my gopherspace client sorted. as usual i wound up picking a barely-pronounceable name XD https://github.com/ThomasTheSpaceFox/Zoxenpher

    1. Red

      Red

      *Celebrates*

    2. ThomasTheSpaceFox

      ThomasTheSpaceFox

      besides being able to fine-tune a gopherspace client to my liking, i got to use this fancy pygame window manager thing i wrote. (the latter gets around pygame's 1 window limit by emulating a window manager in a pygame window.)

    3. ThomasTheSpaceFox

      ThomasTheSpaceFox

      one thing gopherspace has going for it is there is no way you'd get away with writing a modern web browser in 1000 or so lines of python with only pygame XD

  9. hmm... so many much time, so little to do... >.>

    1. Red

      Red

      If I could be so lucky. T_T

    2. ThomasTheSpaceFox

      ThomasTheSpaceFox

      *offers cupcake*

    3. Red
  10. decided to work on my Adventure game engine again. it has  a save state system that does work (but the load & save dialogs are awaiting the pause menu.) i also added a script-based animation system. :blink:

    The whole system has gotten some extra work. cleaned up the UI, the inventory system is working, and that animation system has evolved into a crude scripting language that can be used for more generalized sequencing. also i /think/ the engine works in python 3 now. and it even still works in python 2.7 :)

  11. my drum sequencer now has volume, fade, and synthesis method settings per cell, and now can handle a whopping 64 cells. :o

    1. Show previous comments  1 more
    2. ThomasTheSpaceFox

      ThomasTheSpaceFox

      i even managed to make it compatible with its old format :D

    3. Red

      Red

      :O:O:O:O

    4. ThomasTheSpaceFox
  12. working on synthesizers can be both fun, and complicated.

    1. Show previous comments  4 more
    2. Red

      Red

      Wow-wee!

    3. ThomasTheSpaceFox

      ThomasTheSpaceFox

      The Drum Sequencer, FSSDL, (besides having a much better designed UI than the rather complicated FSSS), has up to 16 cells, with adjustable BPM and cells per beat timing, and loading/saving of rhythms...

      The main synthesizer, FSSS, is as you might guess, the oldest, and naturally with its lack of a mouse-driven UI, has a bazzilion keyboard macros :p

      BTW the chip-theremin also has a cool acronym: FSCr (Floored Square Chip-remin)

    4. Red

      Red

      *Wonders how he's going to handles all this techie goodness!?*

  13. On start layout
    - check date
     - date = 1-15
      - wish ThomasTheSpaceFox
       - set wish " Happy Birthday! :dance: "

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