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Found 2 results

  1. ThomasTheSpaceFox

    2D tiling engines

    tiling engines, both the more hardware-centric found on older systems like the NES, and the more modern software centric ones, are a cornerstone of 2D gaming. I myself have written a few tiling engines. such as this one i never wound up using: What kinds of tiling engines have you worked on? any off the shelf ones you've used? ever written one?
  2. ThomasTheSpaceFox

    open soure game engines

    Open source games have this track record of being a mixed bag. some look gorgeous (Super Tux Kart, some look a /teeny bit/ more dated. (minetest) several open source games use an existing engine for graphics (i.e. irrlicht engine), but not all of them. Others, like AssultCube, use mostly existing engine tech. and even commercial games sometimes use open source components. like Bullet Physics, and lua. As far as open source 3D game engines, i myself can only recall a few: blender's game engine irrlicht godot 2D open source engines are as common as sand nowadays, even i have worked on a few of them. such as my point and click adventure game engine, desutezeoid, and its XML-based boolean keyword logic. (it does have a crude script as well in the form of a slightly enhanced animation script system.) Are you working on/using a open source game engine for something?
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