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Open source games have this track record of being a mixed bag. some look gorgeous (Super Tux Kart, some look a /teeny bit/ more dated. (minetest)

 

several open source games use an existing engine for graphics (i.e. irrlicht engine), but not all of them. Others, like AssultCube, use mostly existing engine tech.

and even commercial games sometimes use open source components. like Bullet Physics, and lua.

As far as open source 3D game engines, i myself can only recall a few:

  • blender's game engine
  • irrlicht
  • godot

2D open source engines are as common as sand nowadays, even i have worked on a few of them. such as my point and click adventure game engine, desutezeoid, and its XML-based boolean keyword logic. (it does have a crude script as well in the form of a slightly enhanced animation script system.)

Are you working on/using a open source game engine for something?

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I mostly use a very highly modded Construct 2 for all of my programming. I have Godot on Steam but I have not gotten to using it. Before then I used Unreal, Unity, and Torque for my 3D needs. Althohg on of my Mods for C2 allows for 3D use so I'm getting me use for that so I can keep everything in on environment.

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