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tiling engines, both the more hardware-centric found on older systems like the NES, and the more modern software centric ones, are a cornerstone of 2D gaming.

I myself have written a few tiling engines. such as this one i never wound up using:


  • What kinds of tiling engines have you worked on?
  • any off the shelf ones you've used?
  • ever written one?
  • Like 1

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